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Welcome to Awaken Games

Welcome to my professional portfolio web side.  No matter if you're visiting looking for some design help with your own gaming projects or here out of curiosity about my lengthy history as a Senior Game Designer and Developer, I’m sure you will find your visit interesting.

Please click on Portfolio to see what I can do for you, Q/A for answers to some of your questions and prices for contract work.

I'm Your Architectural Game Designer

What is Architectural Game Design?
Architectural Game Design is a phrase I coined back in the early 1990’s when I first started using it and teaching it to up and coming game designers. 
It is a process whereby games are designed on paper first, diagramming out and flowcharting each and every element of play, in much the same way an architect would approach the development of a building or you might develop a detailed business plan. 
An Architectural Game Designer would not normally be involved with the technical implementation of a game based on his or her gameplay designs, such as coding, scripting or laying out their levels in a 3D art tool, which I know is contrary to game development today, but there is an extremely good reason why I discourage this practice in game development. ...
Game Designers MUST be free to put forth their absolute best ideas for how a game is to play, without self-editing their gameplay design ideas due to their lack of coding, scripting or artistic abilities! No game designer is going to propose something they know in their hearts would be difficult or imposable for them to develop. An Architectural Game Designer is not bound by such restrictions and can be totally dedicated to coming up with the best possible ideas, and at the same time keep an eye 24/7 on the big picture for the overall game. This is why we see so many poorly developed games these days, because a design team has to operate daily in a whirlwind of distractions across so many different disciplines.
You might think you’ve have the world’s best game designers working for you, who can design, script and layout gameplay levels, but the fact will always be that they will hold back based on what they feel is their lowest set of skills. It's only human nature and something that will always hurt the quality of your products.
There is an old expression in business and in life, “If you fail to plan then you plan to fail!” and it’s the same in game development.  Please check out my work Portfolio to see how I can help your company plan to succeed! 

Please contact me today to discuss your project’s needs!

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